Chris - An explanation on the effects(distance +/-) that different humidity levels have (ingame) would be appreciated as I have never really checked that out when playing up to now
Chris - An explanation on the effects(distance +/-) that different humidity levels have (ingame) would be appreciated as I have never really checked that out when playing up to now
Posts: | 37 |
Date registered | 06.15.2011 |
What i figured out is:
Humidity full -> length - 10 %
Humidity half -> length standard
Humidity empty -> length + 10 %
Temperature low -> length - 1% per ° -> -10° = -10% length
Tamperature standard (course dependent) -> length standard
Temperature high -> length + 1% per ° -> +10° = +10% lenght
The reason why the ballsflight is affected by those factors is that they both affect the density of the air.
No guarantee for these numbers, but it about conforms to real-life
Chris
Posts: | 120 |
Date registered | 06.11.2011 |
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